3d animation course online Tutorial Free
3D Animation Tutorials For Beginners to Advanced Level
This course basically in English.
दोस्तों, अगर आप 3D Animation, Designing और Art में interest रखते हैं तो मैंने उन लोगों के लिए Beginners to Advanced level के Tutorials इस Post में share किये हैं जिन्हें आप पढ़कर एक Advanced level के 3D Animator बन सकते हैं और आपको Job भी बड़े आसानी से मिल जाएगी | इस 3d animation course online Tutorial Free के course में वो हर चीज़ आपको सिखायी जाएगी जो आपको Institute में नही सिखाते हैं| इस3d animation course online Tutorial Free के course को पढने के लिए आपको सबसे पहले अपने computer system में MAYA software को download करके Install करें | Learn and master everything you need to know to get started in animation. Maya is the essential industry standard 3D animation software. Maya is a must in the film and the video games industry. In this course, you’ll learn how to master the fundamentals and principles of animation to give you a solid foundation when starting your animations from scratch.
Note:- एक चीज़ आपको बता दूँ की सब 3D software में Animation, Designing, Texturing, lighting and Modelling same होती है बस difference software के Interface और Shortcut keys का होता और सब options same होते हैं|
Animation की Principle सब software में same ही use होती है बस difference software का होता है| जो लोग Maya software की जगह कोई और 3D software use करते हैं तो वो लोग भी ये tutorials देख सकते हैं की किस तरह आप एक बेहतरीन 3D or 2D Animator बन सकते हैं|
COURSE OF CONTENT 3D ANIMATION
इस course में 6 Modules हैं जिनके बारे में मैंने बताया है की उन Modules के अंदर क्या क्या content है| हर Module के नीचे मैंने 3D ANIMATION Tutorials का link provide कर दिया है जहाँ से आप Tutorials को download कर सकते हैं –
MODULE 1
Basic Animation Knowledge For Beginners
- Animation – Teaching Animation Documents PDF
- Animation-For-Beginners PDF
VIDEOS
- Introduction
- What is Animation ?
- You Don’t Need to Know How to Draw to be an animator
- Different Types of Animators
- The 6 Steps of Computer Animation
- The 12 Principles of Animation
- Animating Under a $100
- Industry Software
- Apps
- Tablets
- Getting a Job in Animation
- Demo Reel
- Making Your First Film
- Books
- Last Thoughts
MODULE 2
Maya Animation – BASIC COURSE
Welcome
- Welcome
- What is Maya
- Downloading Maya
Maya Interface
- Maya Interface
- Viewports
- Navigating in Maya
- Selecting and Manipulating Objects
- Channel Box _ Attribute Editor
- The Outliner
- Hiding Objects
- Customizing the Interface
Maya Animation Tools
- Timeline
- Keyframing
- Graph Editor
- Interpolation
- Dope Sheet
- Animating on a Path
Setting Up a Shot
- Setting a Project
- Setting Up a Scene
- Using a Rig
- Working with a Camera
Animating a Shot
- Grease Pencil
- Posing
- Blocking
- Playblasting
- Splining Polishing
- Audio
- Lighting and Rendering
Ultimate Ball Rig
- This is Rigged Ball Character
Maya Scenes
- Maya scenes of this character
And Also I am provide you a character in this course…
MODULE 3
Introduction to Animation in Maya 2022
Introduction to Animation in Maya
- Project Setup
- Principles of Animation
- Bouncing Ball Animation
- Heavy Ball Animation
- Floaty Ball Animation
- Animating a Pendulum
- Using Rigs
- Key poses
- In between Keys
- Polish and Render
- Wall Jump Key Poses
- Wall Jump Timing
- Wall Jump Polish
- IK FK Setup
- Walk Cycle Key Poses
- Walk Cycle Polish
- Run Cycle
- Run, Jump, Walk Key Poses
- Run, Jump, Walk Timing
- Run, Jump, Walk Polish
- Poses and Balance
- Transitional Poses
- Hadouken Key poses
- Hadouken Timing
- Hadouken Polish
- Idle Cycle Setup
- Idle Cycle Polish
- Base ball Pitch Key poses
- Base ball Pitch In between
- Base ball Pitch Timing
- Base ball Pitch Camera Animation
- Final Attack Planning Stage
- Final Attack Posing
- Final Attack Adjusting Timing
- Final Attack Finishing Touches
- Mash Quick Start
- Mash Dynamics
- Mash Sound and Nodes
MODULE 4
Maya for Beginners Complete 3D Animation Masterclass
Introduction to the Course
- Course Overview
- Getting Started with Autodesk Maya
- Character Rigs Unreal Art Rigging Tools Mannequin
- Class CreativesRigs
- Maya_AnimationRiggingTools
- Introduction to Maya for Animators
Maya Interface
- Setting Maya Preferences
- Default Hotkeys and Camera Manipulation
- Customizing Hotkeys
- Referencing A.R.T. Tool Rigs
- Image Plane Reference
- Saving the Scene
- Setting Keys
- Intro to the Graph Editor
- IK (Inverse Kinematics) FK (Forward Kinematics)
- Animation Theory
12 Principles of Animation
- Line of Action
- Straights Vs. Curves
- Silhouette
- Ease InFast In
- Follow Through and Overlap
- Secondary Action
- Arcs
- Contrast in Posing
- Animation Offsetting
- Pushing Poses
- Bouncing Ball
Overview of the Bouncing Ball
- CC Basketball Video Reference
- Smaller Ball with Different WeightTiming
- CC Tennis Ball Video Reference
- Squash and Stretch
- Creating Playblast
Pendulum
- Intro to the Pendulum
- CC Pendulum Video Reference
- Animating the Swing
- Animating Drag, Overlap, and Follow Through
- Modifying Existing Animation to Forward Settle
- Applying Concepts to the Human Body
Pose to Pose Overlap Breakdowns
- Key Poses and Building Overlap in Pose
- ArmRef
- Fingers, Polish, and Additional Breakdowns
IDLE ANIMATION
- Overview of the Project
- Saving Pose to Library
- Importing Pose from Library
- Lower Body Root Animation
- Idle_A_Side
- Idle_A_Front
- Lower Body Hip Animation
- Animating FootKnee Controllers
- Upper Body Torso Animation
- Animating the Shoulders
- Right Arm Animation
- Copying Animation to Left Arm
- Neck and Head Animation
- Right Hand Animation
- Left Hand Animation
- Animation Editor Curve Loops
- Animation Export Process
Run Animation
- Overview of the Project
- Lower Body Side View
- Run_SideRef2
- Run_BackRef2
- Run_SideRef
- Run_FrontRef2
- Lower Body Copying and Pasting Second Leg
- Lower Body Front View
- Upper Body Torso Front View
- Upper Body Torso Side View
- Right Arm Animation
- Right Arm Breakdowns
- Left Arm Copy Paste Method
- Neck and Head Counter Animation
- Animation Polish Best Practices
- Export Process
Walk Animation
- Lower Body Side View Contact Position
- Walk_Reference_Front
- Walk_Reference_Back
- Walk_Reference_Side_
- Walk_Reference_Side_
- Lower Body Side View Down Position
- Lower Body Side View Passing Position
- Lower Body Side View Up Position
- Lower Body Side View Copying Animation to Opposite Side
- Lower Body Front View Translations
- Lower Body Front View Hips
- Lower Body Front View Knees
- Upper Body Torso
- Upper Body Shoulders and Arms
- Upper Body Copying Animation to Opposite Arm
- Upper Body Drag Follow Through
- Upper Body Neck and Head
- Upper Body Hand Animation
- Upper Body Hand Animation Cleanup
- Animation Export
Jump Animation
- Overview of the Project
- Start PoseAnticipationJump
- Zangief jump
- Land Animation
- Upper Body Posing
- ShouldersArm Posing Part 1
- ShouldersArm Posing Part 2
- Neck and Head Animation
- Animation Retiming
- Animation Overshoot for Landing
- Squash and Stretch Finger Animation
- Export Animation Process
Intro to Motion Capture
- Importing Motion Data to Character
- Class Creatives Motion Capture
- Working with Layers to Create Override Pose
- Modifying Motion Capture Curve Basics
Applying for Jobs in the Animation Industry
- Creating a Great Animation Demo Reel
- Santa Monica Studio – TIPS & ADVICE HOW TO STRUCTURE YOUR ANIMATION REEL
- Sony Santa Monica God of War Studio reel suggestions
- Best Practices for Job Hunting
- Power of the Network
- Studio Animation Art Tests
RIGGED CHARACTERS
- Animation Mentor Rigs and Stan
MODULE 5
PART 1 – ANIMATION BODY MECHANICS BASICS
Week 1
- FULL BODY WALKS PART 1: ANATOMY ( THEORY AND DEMO )
Week 2
- FULL BODY WALKS PART 2: ANATOMY ( THEORY AND DEMO )
Week 3
- ARCS AND PATH OF ACTION
Week 4
- NUTS AND BOLTS OF QUADRUPED WALKS
Week 5
- UNDERSTANDING WEIGHT AND PHYSICALITY -( THEORY )
Week 6
- CREATING WEIGHT IN FOUR-LEGGED WALKS ( THEORY AND WALKTHROUGH )
Week 7
- LOCOMOTION
Week 8
- ADVANCED POSING: FORCE
Week 9
- WALKTHROUGH: BLOCKING TO FINAL
Week 10
- TIMING AND SPACING
Week 11
- ADDING THE FINAL 10%
Week 12
- REVIEW OF BODY MECHANICS
EXTRA NOTES
APPENDIX A: SUCCESS TIPS
APPENDIX B: ASSIGNMENT AND GRADING OVERVIEW
MODULE 6
PART 2 – MENTOR WEEK AN02
Week 1
- Introduction To Staging And Composition
Week 2
- Walkthrough Animating Physicality
Week 3
- Advanced Arcs And Paths Of Action
Week 4
- Storytelling Through Cuts
Week 5
- Phrasing
Week 6
- Clarity and Overlapping Ideas
Week 7
- Walkthrough Blocking to Final
Week 8
- Overlap And Anticipation
Week 9
- Animating Physicality A Look at Layering.
- Walkthrough Blocking to Final with Jason Rayan (ommited in new lecture list)
Week 10
- Walkthrough & Theory Advanced Timing And Spacing
Week 11
- Design Applied to Animation
Week 12
- Review of Animation Body Mechanics Advanced
CONCLUSION
This course is designed to teach you how to create professional 3D character animations without having to spend months, or years, learning the ins-and-outs of other complicated 3D software. This course is designed for ANYONE regardless of their age, artistic or animation experience. Teachers, Students, 3D Animators, video game creators, video producers, previz artists, and everyone can benefit from this course. You can do your own 3D animations in Autodesk Maya. Learn everything you need to know to get started – taught by a Hollywood professional. As the industry standard 3D animation software, learning Autodesk Maya is a great skill to help you land a job in the film, music and gaming industry. In this course, you’ll learn how to create your entire animation from scratch. We designed this course for complete beginners who want to get started with Autodesk Maya. We designed this course for anyone that wants to learn 3D animation, and the tools used by professional animators in the film industry. We designed this course for beginner Autodesk Maya users who want to take their skills to a more advanced next level. 100% GUARANTEE!